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OUTCOME 1: The learner will
develop body, spatial, and temporal awareness.
Objective 1.1: The
learner will move in clockwise and counter-clockwise
directions.
Objective 1.2: The learner
will locate objects in space from a personal frame of
reference.
Objective 1.3: The learner
will demonstrate moving to various rhythms.
Objective 1.4: The learner
will create a routine to music.
Objective 1.5: The learner
will demonstrate rotational skills.
Objective 1.6: The learner
will demonstrate inverted skills.
OUTCOME 2: The learner will
develop locomotor, non-locomotor and
manipulative skills.
Objective 2.1: The
learner will demonstrate efficient running technique.
Objective 2.2: The learner
will demonstrate locomotor skills by combining various pathways,
directions, and levels.
Objective 2.3: The learner
will demonstrate non locomotor skills with various combinations of
shape, level and effort.
Objective 2.4: The learner
will demonstrate throwing and catching in combination with
locomotor skills.
Objective 2.5: The learner
will demonstrate catching and kicking skills in
combination.
Objective 2.6: The learner
will demonstrate dribbling and passing with the feet.
Objective 2.7: The learner
will demonstrate dribbling with the hands.
Objective 2.8: The learner
will demonstrate striking with a short implement.
OUTCOME 3: The learner will
combine locomotor, non locomotor and manipulative skills in movement,
dance, games, and sports.
Objective 3.1: The
learner will participate in lead-up activities for basketball,
flag football, hockey, soccer, softball, track and field, and
volleyball.
OUTCOME 4: The learner will
understand the benefits of regular physical activity and will enhance
personal fitness.
Objective 4.1: The
learner will demonstrate cardiovascular endurance.
Objective 4.2: The learner
will demonstrate muscular strength/endurance.
Objective 4.3: The learner
will demonstrate flexibility.
Objective 4.4: The learner
will participate in physical fitness assessment.
Objective 4.5: The learner
will differentiate between strength and endurance and describe how
each is developed through exercise.
Objective 4.6: The learner
will define "overload" as it applies to strength and
endurance.
Objective 4.7: The learner
will describe how to maintain and improve flexibility at a
joint.
OUTCOME 5: The learner will be a
knowledgeable consumer in the areas of health and fitness.
Objective 5.1: The
learner will identify proper safety equipment for participation in
dance, games, and sports.
OUTCOME 6: The learner will
develop listening skills and safety awareness.
Objective 6.1: The
learner will move efficiently to a sequence of auditory
cues.
Objective 6.2: The learner
will identify potential safety hazards in the home.
OUTCOME 7: The learner will
understand the general function and structure of the body.
Objective 7.1: The
learner will describe and demonstrate concepts related to Laws of
Motion.
OUTCOME 8: The learner will
understand, appreciate, and apply rules, regulations, strategies, and
appropriate etiquette for movement, dance, games, and
sports.
Objective 8.1: The
learner will create rules for an activity, dance, or game to be
played by classmates.
Objective 8.2: The learner
will demonstrate an understanding of strategies for movement,
dance, and games or sports.
Objective 8.3: The learner
will demonstrate appropriate etiquette for dance, games, and
sports.
OUTCOME 9: The learner will
appreciate the aesthetic and creative qualities of
movement.
Objective 9.1: The
learner will explore the ethnic background of activities, dances,
and games.
Objective 9.2: The learner
will define aesthetic qualities of movement.
OUTCOME 10: The learner will
develop self-confidence and interpersonal skills.
Objective 10.1: The
learner will teach the activity, dance, or game he/she created to
classmates.
Objective 10.2: The learner
will set realistic fitness goals.
Objective 10.3: The learner
will serve as a group leader.
Objective 10.4: The learner
will work with a partner in the development of an activity, dance,
or game to be played by the class.
Objective 10.5: The learner
will record a partner's scores on a fitness or skill
test.
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